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Field Manual — Tutorials

Everything you need to know to survive and grow your operator.

1. Carry Layout — Pockets, Backpack, Security Pouch

Open Hideout → Operator. Under your equipment you'll see three carry zones:

  • Pockets — 4 quick slots, plus 1 locked slot that unlocks when you buy the Multiplayer DLC. Drag in water, bandages, snacks, throwables before deployment.
  • Backpack — only visible when you've equipped a bag. The slot count depends on the bag (Sling 4, Scav 6, Tourist 6, MBSS 8, Tribal 10, Pilgrim 14). Drag items in or out from stash.
  • Security Pouch (★) — 4 slots, upgradable later through bundles. Anything stowed in the pouch cannot be lost on death. Use it for keys, found-in-raid quest items and rare loot.

2. PMC vs Scav — How Deployment Works

You have two characters that share a stash but nothing else:

  • PMC (your operator) — uses your real gear, food, water, and skills. Wounds, hunger and thirst persist between raids. If you extract bleeding, you'll keep bleeding back in the hideout until you treat it.
  • Scav — a throwaway secondary character with a 25-minute cooldown. Spawns with a random trash kit (pistol, knife or worn shotgun + 0–3 pocket items, and a very rare chance of a low-tier bag). Scav runs never affect your PMC's hydration, protein, health, equipment or wounds.
  • On scav extract, everything you carried lands in your PMC stash (except quest items — scavs can't bring those back). On scav death, you simply lose the throwaway gear; your PMC is untouched.

3. Wounds & Medical

Heavier hits inflict wounds that follow you home. Bleeding ticks HP loss in the hideout — slow if light, fast if heavy. Build the Medical Station to reduce the bleed rate.

Treat wounds from the Operator panel — each "Treat" press consumes one medical item (Bandage, Army Bandage, Salewa, IFAK, or Surv12) and clears the worst wound first.

4. Loot Progression — What Drops Where

The grind is gated on purpose. Better maps = better loot. Here's the realistic ladder:

Factory (Scav/PMC)Scav Vest, Worker Hardhat, Makarov/PM/Glock pistols, MP-133 Shotgun, food/water, hideout mats.
CustomsPistols, basic ammo, more hideout mats, occasional Glock 17 / Lockpicks.
The ForestFirst Hunting Vest (Scav Vest at Hilltop), Shotguns, Tourist/Scav/Sling/MBSS bags, Canteen, MRE.
Capital CitySMGs (Vityaz/MPX), Glocks, Paca Soft Armor, Smoke/Flashbang, Salewa, alcohol — NO rifles or snipers.
Military Base★ FIRST RIFLES — AKM, AR-15, M416. Frag Grenades. Tactical 6B23 / 6B43 armor, LShZ helmet, first Altyn (epic), MRE/Canteen, M855A1.
Extraction Zone (DLC)M4A1, SVD Sniper, Slick Plate, Surv12, Pilgrim Pack. Requires Looted Map.
Underground (DLC)Lab Card, Punched Card, Tetriz Game, top-tier military gear. Requires Lab Key / Lab Card / Punched Card.

AKM, AR-15, M416, M4A1, SVD, Frag Grenades, tactical helmets and heavy armor will NEVER drop before Military Base — the grind to get there is the point.

5. Combat Math — What Actually Counts

The Encounter window shows the inputs that drive each shot. Each row really feeds the calc:

  • GUN — base damage by class + rarity bonus.
  • AMMO — class bonus added to per-shot damage (pistol +2, SMG +3, shotgun +5, rifle +6, sniper +10).
  • ACCURACY skill (+0.01 hit chance per point) and Weapons skill (+0.015) and the matching gun-class skill (+0.008) all stack into hit chance.
  • STAMINA — calm under load, +0.004 hit chance per point.
  • DEFENCE skill — small armor cushion on top of equipped armor/rig.
  • Wounds — Pain reduces your hit chance by 8%, Heavy Bleeding drains hydration fast.

Firing also trains Accuracy, Weapon Handling and the gun-class skill in tiny increments per shot.

6. Tips

  • Stash rare keys (Lab Key, Punched Card, Looted Map) in the Security Pouch — they survive death.
  • Bring at least 1 Bandage on every raid; heavy bleeds will kill you in the hideout otherwise.
  • Train gun-class skills by firing them — pistol-only stretches teach you Pistols, not Rifles.
  • Scav runs are the safest way to farm hideout materials (planks, nails, screws, rags).
  • Treat the Tavern as your social hub — meet people, add friends, chat from both forum and game.